Big Tech companies thought they could get away with anything after Charlie Kirk’s murder.
One gaming platform found out the hard way that some lines can’t be crossed.
And a Charlie Kirk assassination game just landed this Big Tech company in serious legal trouble.
Kentucky attorney general calls gaming platform a "nightmare scenario"
Kentucky Attorney General Russell Coleman filed a lawsuit targeting Roblox, the massive gaming platform that has become a digital playground for America’s children.
Roblox is an online platform where users can play millions of games created by other users, chat with players worldwide, and customize their digital avatars.
The platform has exploded in popularity with young people – boasting 85 million daily users worldwide with more than half being under 17 years old.
Even more alarming: 20% of Roblox users are children under 10 years old.
The lawsuit accuses Roblox of creating a dangerous environment for children by failing to implement proper safety measures that would protect them from predators and violent content.
Coleman’s legal action comes after the platform was flooded with "Charlie Kirk assassination simulators" following the conservative activist’s murder at Utah Valley University on September 10.
These sick games allowed children to simulate shooting and killing Kirk in graphic detail.
Roblox eventually removed over 100 of these disturbing games, but only after they had been accessible to young users for days.
The timing couldn’t be worse – children were literally playing games that celebrated the assassination of a beloved conservative figure while his family was still grieving.
Coleman, a Republican, didn’t mince words about what Roblox has become under its current management.
"This company has sold out children’s safety for profit, and we’re coming after them with the full force of the law of this Commonwealth," Coleman stated.
He called the gaming site a "nightmare scenario" for parents that "appears to be safe, even cartoonish, yet it opens up the doors of our homes to predators."
The platform’s business model puts profits over child safety
The lawsuit reveals exactly how Roblox makes its money – and why they have no incentive to clean up their act.
The company generated $3.6 billion in revenue in 2024, driven primarily by sales of "Robux," an in-game currency that users purchase with real money.
Here’s the problem: more users mean more Robux sales, regardless of whether those users are children being exploited by predators.
The lawsuit details how easy it is for anyone – including child predators – to create an account on Roblox.
"Defendants do not require users to verify their age upon sign-up," Kentucky attorneys wrote in the complaint. "As such, child predators can — and do — establish accounts to pose as children."
Children can sign up by simply entering their birthdate, username, and password.
Think about that for a second – your 8-year-old can create an account and start chatting with complete strangers in about thirty seconds.
What could possibly go wrong when you’ve got millions of young children mixing with unverified adults in an unmonitored digital playground?
Real children are being hurt while Roblox looks the other way
The Kentucky lawsuit isn’t happening in a vacuum – it’s part of a growing pattern of legal challenges against Roblox as horror stories pile up.
In April, a 27-year-old California man was accused of kidnapping a 10-year-old he met on Roblox.
In August, a Georgia mother alleged her nine-year-old son was sexually exploited through the platform when a user "extorted" him into sending explicit images.
This month, a New Jersey mother sued Roblox after "graphic messages and sexual images were exchanged" with her then-11-year-old daughter in conversations that started on Roblox and moved to Discord.
Louisiana has already filed a similar lawsuit, and numerous families across the country are taking legal action.
But here’s what really shows you Roblox’s priorities: when content creators tried to expose predators on the platform, Roblox banned the whistleblowers instead of the predators.
One YouTuber named Schlep used to identify Roblox users attempting to manipulate children into sending inappropriate photos, then report them to Roblox.
The company’s response? They permanently banned Schlep while leaving the predators alone.
Look, this is about more than just one gaming platform
The Charlie Kirk assassination simulators weren’t some isolated incident – they’re a perfect example of how Big Tech companies have completely abandoned any sense of responsibility toward the children using their products.
Think about what this means: while Charlie Kirk’s family was planning his funeral, while his friends were grieving, while the entire conservative movement was reeling from losing one of its brightest young leaders, children were being encouraged to simulate his murder over and over again.
These weren’t just games – they were digital celebrations of political violence, packaged as entertainment for kids.
But here’s the kicker: Roblox didn’t immediately pull these sick games when they appeared.
They waited until news outlets started asking uncomfortable questions.
When a company only responds to public pressure instead of proactive child protection, you’re looking at their real values in action.
For parents trying to protect their children in today’s digital world, this lawsuit represents something bigger than just going after one bad company.
It’s about drawing a line and saying that some things – like allowing children to simulate political assassinations – are simply unacceptable, no matter how much money is involved.
Kentucky’s legal action shows that at least some officials are still willing to put children’s safety ahead of Big Tech’s profits.
The question now is whether other states will follow suit, or whether Roblox will be allowed to continue putting children at risk while raking in billions of dollars.
¹ Ashley Oliver, "Kentucky sues Roblox, citing Charlie Kirk ‘assassination simulators’ in child safety lawsuit," Fox Business, October 7, 2025.
² Ibid.
³ Ibid.
⁴ Ibid.